Nov. 12th, 2013

heartswillbeone: (Default)
Time has passed...more, perhaps, than some might first realize.

Through investigation, some important things have come to light. The most important thing is that Sora has been possessed by Kingdom Hearts as a result of taking in every heart to try and defeat Xehanort. It seems this is the cause of characters finding it easy to communicate via their thoughts...and is perhaps the reason that Sora is still asleep, too. But everyone may now know that there is always something around them aware of their thoughts and actions.

And perhaps most troubling it’s become apparent that, for reasons still unclear, Kingdom Hearts is trying to take in all the hearts it can, through them falling asleep. If your character falls asleep, they will find themselves in great danger of being lost to Kingdom Hearts. It’s in their best interests to never let themselves fall asleep. Unfortunately, this will become more difficult as time passes, as characters may find themselves feeling more tired than before.

If characters attempt to retrace the last memory seen of Sora, they’ll find something new, though: seven different lights. Touching on these lights will reveal more memories hooked into Sora’s memory chain, only some of which belong to Sora. If anyone looks at these from the outside, they will first receive only a vague idea of what the memory is. The possibilities are as follows:

1) A memory of nothing but endless darkness.
2) A memory of a bright and cheerful festival full of friends.
3) A memory of a shadowed figure standing outside a great stadium.
4) A memory of two boys hiding behind a laboratory door. (Contains Heartless enemies)
5) A memory of a great storm of darkness destroying a tropical island. (Contains Heartless enemies)
6) A memory of a forgotten promise made with a young blonde girl.
7) Completely unknown (PLAYER’S CHOICE)

Like the previous memory, these new possibilities can be explored, although these can be explored by anyone who wants to investigate.

Aside from the new memories, there are some other things characters might try to wake up Sora. They’ll want to hurry, though...time is running out. Anyone who goes to check on Sora’s heart station will notice that it’s continuing to change. While the picture is mostly the same, the pieces of glass seem to be subdividing into smaller and smaller pieces...

♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥

[OOC]

With all this new information coming to light, it’s more important than ever that characters attempt to find a way to wake up Sora! Thankfully, there’s a lot of different things you can try.

The seven memories available to explore are only the first of many rounds, as characters will soon discover each memory leading into another chain. There is the possibility that Sora’s consciousness is lost in one of these memories branching off from his last one. There is a method to this exploration madness, however.

At each round, characters will find themselves presented with seven different options. These options are memories that they can see linked in the chain. They may be memories of things they’ve never experienced, or they may be their own, there’s no way of knowing. The only way to find out what’s in them is to enter and relive them.

Luckily, you don’t have to choose just one of the seven options given to you. If characters want, they can split up into groups and explore multiple memories at once. Once a memory has been found and “unlocked,” so to speak, characters can also leave it at any time to return to a world or their heart station and then come back to it without interruption.

These memories may or may not contain enemies, usually Heartless, that will attack characters whether they are prepared or not. Memories that contain enemies will be indicated as such.

Exploring memories is not just about finding Sora, either - there’s something else essential hiding in them. Waiting at the end of each memory is something that we’ll be calling 'Appeals' - an important lesson, emotion, attitude, or function that defines the memory, and therefore the heart. These Appeals can be a variety of different things, but all kinds will be essential should you make it to the end of the game. It is in characters’ best interests to collect as many of them as possible.

How to get Appeals? That is dependent on what your characters do while in these many memories! Sometimes it will call for characters not to interact with the memory at all, sometimes it will be to change something drastic. Sometimes it will be to defeat enemies, to save someone in trouble, or to hurt who is responsible. It could be as tricky as talking to the memory’s owner and changing the course of it, or even be as simple as picking up an important object. It’s up to your characters what they do with the memories they are investigating...and hopefully, they will find Sora in one of them!

These memories can be explored by groups of two to four characters at a time. If you’d like to pick one to explore, sign up on one of the comments below!

Don’t want to do memory exploration? There’s some other options that characters may want to jump in, too:

- Knowing that Kingdom Hearts itself is present and listening, some characters may want to attempt to actually ask it questions...just as long as they don’t approach it directly, since that could put them in serious danger. Whether or not it will reply is entirely debatable, but they can certainly try communicating with it in another thread.
- If there’s anything that might help, it can be testing the limits of what the heart can do in this place. Those feeling exploratory can attempt to change their heart form in another thread, and see how far they can push new forms.
- Those feeling extremely brave can attempt to find Sora out in the open darkness itself. If they do, though, they shouldn’t go alone, and should always make sure to have an “anchor” someplace familiar so that they can try and find their way back if they get lost.

If you’d like to participate in one or more of these threads, just sign up below!

Reports

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heartswillbeone

June 2023

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